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DS vs PSPYou have reached the DS vs PSP page. If you have any questions read more about DS vs PSP below. Enjoy DS vs PSP. Tell your friends about our DS vs PSP page. Processing Power It's hard to say. Each display type has its pros and cons. The PSP's screen is bright, vibrant and exceptionally clear. The viewing angle is magnificent; you can view the on-screen action from most any angle and still see a very good image. It also touts a widescreen aspect ratio and a relatively large size. The PSP's screen isn't perfect, however. Its refresh rate isn't the greatest thing ever, rather it's far from it. While a screen full of motion can fool the eye plenty well enough, objects that move quickly against a slower or still background can bring the refresh rate problems to the forefront. Reds are especially susceptible to this. It's also a pain to keep clean, as is the system as a whole. The Nintendo DS' strengths are in its dual-screen setup and its bottom touch screen. The ability to control on-screen actions with the touch of a stylus makes it possible for developers to create entirely different games than what's possible on other systems with conventional control systems. As well, having two separate view areas means that some of the action, information or what have you can be pushed off to the second view, making for a potentially cleaner interactive view. When compared to the PSP, however, the Nintendo DS' screen quality falls short. The viewing angles aren't nearly as nice, and the colors and overall clarity just don't compare. It does sport a better refresh rate though, saving it from some of the blurring problems that the PSP suffers from. So again, which setup is better? Really, this one is too close to call for either side. The PSP really wins out in quality, but the DS wins in screen interactivity and the potential for unique designs. Winner: Tie! This is another hard one to call as this one obviously comes down to titles on an individual basis. If we were talking about cross-platform type games, like sports games or the like, then the PSP's analog stick is the clear winner; it just works much better as a generalized analog input device. But the DS' strength is in its ability to allow for unique input schemes, like in such games as Wario Ware Touched! Concerning the other controls, each system has its strengths. The DS has the better set of triggers. The PSP's triggers are sort of clunky and not all that comfortable, while the DS' triggers are springier and generally more comfortable to use. The PSP features the better face buttons as they're bigger and feel more like a regular controller. The DS' face buttons are rather small. Deciding the better D-Pad is sort of a toss-up as it probably comes down to a matter of taste. Both are good, however. When it comes down to it, the PSP features a much more standardized input system with its analog stick, though the DS allows for much greater creative design with its touch screen. Really, it's a matter of the select game at hand that decides which system has the better controls, and though the PSP will win for most mass-market games, the Nintendo DS has plenty of room for innovative control methods. But when it comes down to it, the PSP is much better suited for 99% of the games on the market. Winner: Sony PSP Size-wise, the difference between the two systems is rather negligible. When closed, the DS is a little taller and wider than the PSP, though the PSP is a little longer. In any direction the difference is no more than about an inch, which given the size of the systems isn't very much. Either system will fit in your pocket, though not very comfortably unless it's a very large pocket. Weight is also a non-issue with either system. When it comes down to it, the DS is more portable in and of itself. The PSP requires some sort of casing, and even though the PSP Value Pack comes with a pretty nice slip cloth, it won't protect it a whole lot from things slamming up against it. The DS seems like it would naturally hold up better to bumps and bruises. Granted, you can outfit the PSP with a nice metal case that should protect it from anything, but the same could be said about practically any device. Winner: Nintendo DS The PSP uses UMD discs, capable of holding up to 1.8GB of data. While it can't write to those discs for saves, the PSP also makes use of Memory Stick Duos for saves and media. Memory Stick Duo media is currently available in 1GB versions with 2GB versions on the very near horizon. Really, the only thing in the DS' favor when it comes to media is its faster read speeds, which as mentioned earlier is a pretty big difference. However, the PSP is capable of much more with its media ports. With its UMD discs, games can be exponentially larger than those on the DS. Large games with tons of art may be plentiful on the system, as could cutscenes. Using a Memory Stick Duo, gamers can easily trade save files either by swapping cards or copying their saves to their PCs via the PSP's USB port. Add in the ability to copy audio and movies to the system and you have a much more robust media setup. Winner: Sony PSP So in theory, the Nintendo DS is a better portable system but the PSP is the better all-around system. This seems like a fair enough assessment and the final word we'll stick with. |
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